Crafting Digital Worlds That Feel Real
We've been building 3D experiences for AR and VR games since 2019. What started as a small team of passionate creators has grown into something we're genuinely proud of.

How We Got Here
The path wasn't always clear, but each project taught us something new about creating worlds that players actually want to explore.
Starting Small
Two friends with laptops and big dreams about VR. Our first project was a simple room escape game that taught us more about 3D optimization than any textbook ever could.
Finding Our Rhythm
We discovered that mobile AR presented unique challenges. Frame rates mattered more than we realized, and polygon counts became our obsession. Good obsession, though.
Growing the Team
Added three incredible artists who brought fresh perspectives. Suddenly our environments had personality, and our character models started feeling less like mannequins.
Where We Stand
Fifteen completed projects later, we understand what makes immersive experiences actually immersive. It's not just about pretty graphics.
What Drives Us
Every 3D model we create needs to serve a purpose beyond looking good. Whether it's a medieval castle that players will explore for hours or a simple prop that adds atmosphere, we think about how it affects the entire experience.
We've learned that the best AR and VR content feels natural. When someone puts on a headset or points their phone at a surface, they shouldn't think about technology. They should just... be there.
Performance First
Pretty models mean nothing if they crash the game. We optimize from day one.
Real Feedback
We test our work on actual devices, not just high-end workstations.
Clear Communication
No jargon, no confusion. You know exactly what you're getting and when.
Iterative Process
First drafts are rarely perfect. We build, test, refine, and repeat.
What We Actually Do
Environment Design
Complete worlds that work on mobile hardware. From sci-fi laboratories to fantasy forests, we balance detail with performance.
Character Modeling
NPCs and avatars that move naturally in VR space. Proper rigging and animation-ready topology included.
Asset Optimization
Taking high-poly concepts and making them work in real-time. LOD systems, texture compression, the works.
AR Integration
Models designed specifically for augmented reality. Proper scaling, lighting, and occlusion considerations.



The People Behind the Pixels
We're a small team, which means everyone's voice matters. No endless approval chains or corporate bureaucracy. Just people who care about creating something worthwhile.

Rikesh Thakarne
Lead 3D Artist
Started in architectural visualization before falling in love with game development. Has an unusual talent for making rocks look interesting.

Vedant Kolangade
Technical Director
The person who figures out why models look perfect on our screens but terrible on a phone. Specializes in performance optimization and shader magic.