Crafting Digital Worlds That Feel Real

We've been building 3D experiences for AR and VR games since 2019. What started as a small team of passionate creators has grown into something we're genuinely proud of.

3D modeling workspace with advanced rendering setup

How We Got Here

The path wasn't always clear, but each project taught us something new about creating worlds that players actually want to explore.

2019

Starting Small

Two friends with laptops and big dreams about VR. Our first project was a simple room escape game that taught us more about 3D optimization than any textbook ever could.

2021

Finding Our Rhythm

We discovered that mobile AR presented unique challenges. Frame rates mattered more than we realized, and polygon counts became our obsession. Good obsession, though.

2023

Growing the Team

Added three incredible artists who brought fresh perspectives. Suddenly our environments had personality, and our character models started feeling less like mannequins.

2025

Where We Stand

Fifteen completed projects later, we understand what makes immersive experiences actually immersive. It's not just about pretty graphics.

What Drives Us

Every 3D model we create needs to serve a purpose beyond looking good. Whether it's a medieval castle that players will explore for hours or a simple prop that adds atmosphere, we think about how it affects the entire experience.

We've learned that the best AR and VR content feels natural. When someone puts on a headset or points their phone at a surface, they shouldn't think about technology. They should just... be there.

P

Performance First

Pretty models mean nothing if they crash the game. We optimize from day one.

R

Real Feedback

We test our work on actual devices, not just high-end workstations.

C

Clear Communication

No jargon, no confusion. You know exactly what you're getting and when.

I

Iterative Process

First drafts are rarely perfect. We build, test, refine, and repeat.

What We Actually Do

Environment Design

Complete worlds that work on mobile hardware. From sci-fi laboratories to fantasy forests, we balance detail with performance.

Character Modeling

NPCs and avatars that move naturally in VR space. Proper rigging and animation-ready topology included.

Asset Optimization

Taking high-poly concepts and making them work in real-time. LOD systems, texture compression, the works.

AR Integration

Models designed specifically for augmented reality. Proper scaling, lighting, and occlusion considerations.

Detailed 3D character modeling process
Complex environment design for VR gaming
AR asset optimization and testing setup

The People Behind the Pixels

We're a small team, which means everyone's voice matters. No endless approval chains or corporate bureaucracy. Just people who care about creating something worthwhile.

Team member portrait

Rikesh Thakarne

Lead 3D Artist

Started in architectural visualization before falling in love with game development. Has an unusual talent for making rocks look interesting.

Team member portrait

Vedant Kolangade

Technical Director

The person who figures out why models look perfect on our screens but terrible on a phone. Specializes in performance optimization and shader magic.